VRay Fur – Enables or disables the VRay Fur.ĭistribution – Specifies how the density of strands is determined over the source object: Note that V-Ray Fur will ignore back-face materials. The object will then receive all associated object properties.īy applying a material to the group or component, the fur object will absorb the applied material and use that applied material and UV Mapping for the Fur. The Fur object can be copied between groups or components by placing then inside a new group or component. The bounding box and icon represent the newly applied V-Ray Fur object properties. When you select a group or component in the scene the V-Ray Fur button will become active.Īlternatively, you can create Fur from the Extensions menu > V-Ray > V-Ray objects > Apply Fur to Selection or from the Asset Editor > Geometry > Fur and use the Apply to Selection context option.Īfter creating a V-Ray Fur object, a bounding box with a V-Ray Fur icon will appear in the viewport around the selected group or component. The V-Ray Fur tool does not support nested groups or components and will stay grayed out if a group or component contains other nested groups or components. The V-Ray Fur button is inactive until a group or component object (sometimes referred to as closed geometry) in the scene is selected.
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